⛓
Tow Truck with WINCH
Documentation relating to the kd_towtruck.
BUY
VIDEO
Tow Truck with WINCH is a standalone script. So you don't need a specific framework to use it. It's also mean it works with all framework (Esx, QBCore, VRP, DRP, …).
- Drag and drop this 4 resources in your resources folder
- InteractSound
- kd_custom_native
- kd_hud-event
- kd_towtruck
- Add this 4 ensures in your server.cfg
ensure InteractSound
ensure kd_custom-native
ensure kd_hud-event
ensure kd_towtruck
- Congratulation, the Tow Truck with WINCH script is ready to be use !
By default, the script is configured to work with a custom flatbed :
flatbed3
. Use your admin menu (or other scripts) to spawn it. A help message with key will appears at the top left of your screen every time action is available. Please read them to know what keys are usable.
- 1.Enter the truck to lower the bed. Wait the bed is fully down to get out of the truck.
- 2.Go to the top of bed to take the winch.
- 3.Go to the front of the car you want to tow to attach the winch.
- 4.Go near the rear wheel of tow truck to roll up the winch
- 5.If you need to detach the winch, go back to the front of car and take the winch. You can store it by go back to the top of bed.
- 6.Once the car on the bed. You have the possibility to attach the car on it. Go near the rear wheel of the truck to have this option. It will automatically store the winch if you didn't do it before.
- 7.Enter the truck to upper the bed.
Config = {}
-- Display helpfull information to setup a new truck
Config.Debug = false
-- Max length of the winch
Config.MaxLengthRope = 19.0
-- Duration to synchronize the rope between players
Config.ResyncRopeFrenquency = 10000 --ms
-- Keys
Config.DefaultKeys = {
tow = "j",
winch = "h"
}
-- Model name of the hook object
Config.HookModel = 'prop_rope_hook_01'
-- List of truck available for this script (you can add more)
Config.ValidModel = {
-- Copy this array to add vehicle.
[`flatbed3`] = {
-- Set bedUp & bedDown to 0 if you don't need to move the bed to use the winch
bedUp = 3.7, -- Distance between bodyshell bone and attachVehBone when the bed is up
bedDown = 8.1, -- Distance between bodyshell bone and attachVehBone when the bed is down
ropeBone = "misc_b", -- Bone where the rope is attached
ropeOffset = vector3(0,0,0.3), -- offset from ropeBone to adjust the position of the rope
ropeDistancetake = 1.5, -- Max distance to take the winch
attachVehBone = "misc_a", -- Bone where the vehicle is attached
attachOffset = vector4(0.0,0.0,0.0,0.0) -- Offset of the attach positon (w value is the tilt)
},
[`slamtruck`] = {
bedUp = 0,
bedDown = 0,
ropeBone = "bodyshell",
ropeOffset = vector3(-0.5,0.3,0.5),
ropeDistancetake = 1.5,
attachVehBone = "bodyshell",
attachOffset = vector4(0,0.0,0.0,10.0)
}
}
-- List of vehicle where bodyshell bone doesn't exist
-- !!! YOU DON'T NEED TO ADD VEHICLE IF BODYSHELL BONE EXIST !!!!
Config.VehAttachBone = {
[`adder`] = "engine"
}
All tow trucks with movable bed are compatible with the script.
To add it, just copy the
flatbed3
array in the Config.ValidModel variable and change the modelname. Sometime, you will have to change the configuration of the vehicle to make it more usable. Example :
Config.ValidModel = {
[`flatbed3`] = {
-- Set bedUp & bedDown to 0 if you don't need to move the bed to use the winch
bedUp = 3.7, -- Distance between bodyshell bone and attachVehBone when the bed is up
bedDown = 8.1, -- Distance between bodyshell bone and attachVehBone when the bed is down
ropeBone = "misc_b", -- Bone where the rope is attached
ropeOffset = vector3(0,0,0.3), -- offset from ropeBone to adjust the position of the rope
ropeDistancetake = 1.5, -- Max distance to take the winch
attachVehBone = "misc_a", -- Bone where the vehicle is attached
attachOffset = vector4(0.0,0.0,0.0,0.0) -- Offset of the attach positon (w value is the tilt)
},
[`policebed`] = {
-- Set bedUp & bedDown to 0 if you don't need to move the bed to use the winch
bedUp = 3.7, -- Distance between bodyshell bone and attachVehBone when the bed is up
bedDown = 8.1, -- Distance between bodyshell bone and attachVehBone when the bed is down
ropeBone = "misc_b", -- Bone where the rope is attached
ropeOffset = vector3(0,0,0.3), -- offset from ropeBone to adjust the position of the rope
ropeDistancetake = 1.5, -- Max distance to take the winch
attachVehBone = "misc_a", -- Bone where the vehicle is attached
attachOffset = vector4(0.0,0.0,0.0,0.0) -- Offset of the attach positon (w value is the tilt)
},
}
You can turn off the script for a specific player by using this client event
TriggerClientEvent('kd_towtruck:CanUse', source, false)
You can turn on the script again with the same client event
TriggerClientEvent('kd_towtruck:CanUse', source, true)
Last modified 1mo ago