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Wheel clamp

Documentation relating to the kd_wheellock.

1. Installation

kd_wheellock is a standalone script. So you don't need a specific framework to use it. It's also mean it works with all framework (Esx, QBCore, VRP, DRP, …).

  • Drag and drop the 2 resources in your resources folder
    • kd_custom-native
    • kd_wheellock
  • Add this 4 ensures in your server.cfg
    • ensure kd_custom-native
    • ensure kd_wheellock
  • Congratulation, the Wheel lock script is ready to be use !

2. Usage

You have twos way to put/remove the wheel lock on the car in front of you :

  • Use the command : /wheellock
  • Use the client event : 'kd_wheellock:action'

3. Config.lua

lua
Config = {}

Config.command = "wheellock" --put false to disable it
Config.maxTimeToMove = 7000 --max duration to go near the vehicle
Config.debug = false --display debug message

-- Overwrite the default placement of the wheel lock
Config.offsets = {
  [GetHashKey('adder')] = {
    wheel_lr = vector4(-0.125,0.0,0.0,-180.0),
    wheel_rr = vector4(-0.125,0.0,0.0,-180.0),
    wheel_lf = vector4(-0.125,0.0,0.0,-180.0),
    wheel_lr = vector4(-0.125,0.0,0.0,-180.0),
  }
  default = {
    all = vector4(-0.125,0.0,0.0,-180.0)
  },
}

---------------------------------
-- CLIENT SIDE
---------------------------------

-- Function to display message
-- @param message The string message
Config.message = function(message)
  print(message)
end

-- Fire when player start taking the wheel lock
-- @param vehicle The vehicle ID where the wheellock was removed
-- @param wheellockObj The wheel lock object
-- @param bone The bone name where the wheellockObj is placed
Config.startTaking = function(vehicle, wheellockObj, bone)
  Config.message(Lang.takeWheellock)
end

-- Fire when wheellock is removed
-- @param vehicle The vehicle ID where the wheellock was removed
Config.takeWheellock = function(vehicle)
  Config.message(Lang.takeWheellock)

  --Make the vehicle driveable
  SetVehicleUndriveable(vehicle,false)
end

-- Fire when player start putting the wheel lock
-- @param vehicle The vehicle ID where the wheellock will be put
Config.startPutting = function(vehicle)
end

-- Fire when wheellock is put
-- @param vehicle The vehicle ID where the wheellock was put
-- @param wheellockObj The wheel lock object
-- @param bone The bone name where the wheellockObj was put
Config.putWheellock = function(vehicle,wheellockObj, bone)
  Config.message(Lang.putWheellock)

  --Make the vehicle undriveable
  SetVehicleUndriveable(vehicle,true)
end

----------------------------------
-- SERVER SIDE
----------------------------------

-- Use to restrick the script to specific players 
-- return true if player can use wheellock, else return false
Config.canUseWheellock = function(source)
  return true
end

4. For developer

Spawn the wheel lock on car without player animation :

lua
-- @param vehNet : Server ID of the vehicle
-- @param boneName : Name of the bone where the wheel lock is
-- @side : Client side
TriggerEvent("kd_wheellock:addLockedCars", vehNet, 0, boneName)

Use event to put/remove the wheel lock :

lua
-- @side : Client side
TriggerEvent('kd_wheellock:action') -- Put or remove the wheel lock
TriggerEvent('kd_wheellock:actionPut') -- Only Put the wheel lock
TriggerEvent('kd_wheellock:actionRemove') -- Only Remove the wheel lock

5. Snippets

ESX Restrict the wheellock with job

Use this canUseWheellock function in the configuration

lua
ESX = exports['es_extended']:getSharedObject()
Config.canUseWheellock = function(source)
    local xPlayer = ESX.GetPlayerFromId(source)
    return (xPlayer.getJob().name == "police")
end

QBcore Restrict the wheellock with job

Use this canUseWheellock function in the configuration

lua
QBCore = exports['qb-core']:GetCoreObject()
Config.canUseWheellock = function(source)
    local Player = QBCore.Functions.GetPlayer(source)
    return (Player.PlayerData.job.type == "police" or Player.PlayerData.job.type == "mechanic")
end

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